Minor update Changelog: Layout: Moved ammo pack from main drop-downs to cubby-holes Misc: Changed lighting around towers at the last points
Alpha 3 Changelog: Layout general consensus is that map is too large; rebuilt all areas added custom tower and flower props Logic - increased cart cap rate to x2 and increased push time given per kill Misc - now actually featuring 100% more geographically accurate fauna!
small fixes again visible nodraw on RED side slight overhang in southern courtyard building missing lamp in cliff-side RED building
Changelog: Logic: Changed carts to auto-push when players deposit PD flags; carts will take up to five flags at a time Layout: Reduced size of various areas and buildings to mitigate largeness Reworked southern "courtyard" area before last points Mini health packs added to the dock supports in the north Misc: Now features 100% more geographically-accurate fauna!
Lots of miscellaneous layout and logic changes based on private pre-testing feedback.