Changelog Added a flank route
Changelog Made some small sightline changes on mid
Changelog Moved the capture point to experiment if it makes the track feel less long Changed the respawn times during overtime to 6 seconds to pick the pace up
Changelog Removed instant respawner near last Changed spawntimes to 8 seconds Added a different overtime mode for testing instead of the carts rolling forward (carts have 2x speed on timer end) Shorted the main route leading into last by 128-256 units Minor clipping adjustments Added nobuilds to the bushes
Changelog Reworked the spawns in the last area Added some clipping to the rocks near last Removed the doors that lead into last Removed a massive sightline Increased the time between trains slightly
Changelog Reworked the entire last areas Fixed the lights Changed the speed of the trains Increased how many times trains will be encountered on the map Added respawn visualisers (oops, thanks to Crash for spotting that by accident)
Changelog Fixed a logic issue that caused the blue cart to roll forward by itself Added some little bits of cover Added nobuilds to some sneaky areas
Changelog Removed some windows for optimisation Changed a flank route to give defenders more of a chance, plus narrowing down the gameplay space Door to last had its speed reduced Added a light to that same door Fixed a missing pack from one side Fixed some clipping near the spawns Added changing spawntimes