Multi Stage Escalation Stage 2 A9

Oh look, it's stage 2 at last!

  1. Escalation Stage 2 Update A9

    LoovyTurgz
    Changelog
    • Added a flank route
  2. Escalation Stage 2 Update A8

    LoovyTurgz
    Changelog
    • Made some small sightline changes on mid
  3. Escalation Stage 2 Update A7

    LoovyTurgz
    Changelog
    • Moved the capture point to experiment if it makes the track feel less long
    • Changed the respawn times during overtime to 6 seconds to pick the pace up
  4. Escalation Stage 2 Update A6

    LoovyTurgz
    Changelog
    • Removed instant respawner near last
    • Changed spawntimes to 8 seconds
    • Added a different overtime mode for testing instead of the carts rolling forward (carts have 2x speed on timer end)
    • Shorted the main route leading into last by 128-256 units
    • Minor clipping adjustments
    • Added nobuilds to the bushes
  5. Escalation Stage 2 Update A5

    LoovyTurgz
    Changelog
    • Reworked the spawns in the last area
    • Added some clipping to the rocks near last
    • Removed the doors that lead into last
    • Removed a massive sightline
    • Increased the time between trains slightly
  6. Escalation Stage 2 Update A4

    LoovyTurgz
    Changelog
    • Reworked the entire last areas
    • Fixed the lights
    • Changed the speed of the trains
    • Increased how many times trains will be encountered on the map
    • Added respawn visualisers (oops, thanks to Crash for spotting that by accident)
  7. Escalation Stage 2 Update A3

    LoovyTurgz
    Changelog
    • Fixed a logic issue that caused the blue cart to roll forward by itself
    • Added some little bits of cover
    • Added nobuilds to some sneaky areas
  8. Escalation Stage 2 Update A2

    LoovyTurgz
    Changelog
    • Removed some windows for optimisation
    • Changed a flank route to give defenders more of a chance, plus narrowing down the gameplay space
    • Door to last had its speed reduced
    • Added a light to that same door
    • Fixed a missing pack from one side
    • Fixed some clipping near the spawns
    • Added changing spawntimes