PLR Escalation Stage 2 A9

Oh look, it's stage 2 at last!

  1. LoovyTurgz

    aa LoovyTurgz

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    Escalation Stage 2 - Oh look, it's stage 2 at last!

    Stage 2 to go with stage 1 of Escalation. Only this time, it escalated.
     
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  2. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
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    Changelog
    • Removed some windows for optimisation
    • Changed a flank route to give defenders more of a chance, plus narrowing down the gameplay space
    • Door to last had its speed reduced
    • Added a light to that same door
    • Fixed a missing pack from one side
    • Fixed some clipping near the spawns
    • Added changing spawntimes

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  3. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Changelog
    • Fixed a logic issue that caused the blue cart to roll forward by itself
    • Added some little bits of cover
    • Added nobuilds to some sneaky areas

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  4. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Changelog
    • Reworked the entire last areas
    • Fixed the lights
    • Changed the speed of the trains
    • Increased how many times trains will be encountered on the map
    • Added respawn visualisers (oops, thanks to Crash for spotting that by accident)

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  5. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Changelog
    • Reworked the spawns in the last area
    • Added some clipping to the rocks near last
    • Removed the doors that lead into last
    • Removed a massive sightline
    • Increased the time between trains slightly

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  6. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Changelog
    • Removed instant respawner near last
    • Changed spawntimes to 8 seconds
    • Added a different overtime mode for testing instead of the carts rolling forward (carts have 2x speed on timer end)
    • Shorted the main route leading into last by 128-256 units
    • Minor clipping adjustments
    • Added nobuilds to the bushes

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  7. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Changelog
    • Moved the capture point to experiment if it makes the track feel less long
    • Changed the respawn times during overtime to 6 seconds to pick the pace up

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  8. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
  9. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101