JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Changelog
Made some small sightline changes on mid
Changelog
Moved the capture point to experiment if it makes the track feel less long
Changed the respawn times during overtime to 6 seconds to pick the pace up
Changelog
Removed instant respawner near last
Changed spawntimes to 8 seconds
Added a different overtime mode for testing instead of the carts rolling forward (carts have 2x speed on timer end)
Shorted the main route leading into last by 128-256 units
Minor clipping adjustments
Added nobuilds to the bushes
Changelog
Reworked the spawns in the last area
Added some clipping to the rocks near last
Removed the doors that lead into last
Removed a massive sightline
Increased the time between trains slightly
Changelog
Reworked the entire last areas
Fixed the lights
Changed the speed of the trains
Increased how many times trains will be encountered on the map
Added respawn visualisers (oops, thanks to Crash for spotting that by accident)
Changelog
Fixed a logic issue that caused the blue cart to roll forward by itself
Added some little bits of cover
Added nobuilds to some sneaky areas
Changelog
Removed some windows for optimisation
Changed a flank route to give defenders more of a chance, plus narrowing down the gameplay space
Door to last had its speed reduced
Added a light to that same door
Fixed a missing pack from one side
Fixed some clipping near the spawns
Added changing spawntimes