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Electron a11

Simulating unpredictable physics with unpredictable mercenaries

This map started out with the name "VerticalityTest" (yes exactly that lol) as a quick block out of a layout I had in mind. Only after booting it up in game and having my friend tell me that it was actually fun did I consider the potential of making this into a playable map. That being said, I have no clue how this map will play. Am curious to see how it goes.

Huge huge huge thank you to Missing_data for motivating me to get the map into an alpha and for giving lots and lots of suggestions during the earlier stages. Without them this map most likely wouldn't have gotten far. Thank you :)

Credits (will be updated when applicable):
Missing_data for major layout suggestions, hyping me up and being just very supportive in general
People who playtested the map on the TF2maps servers and those who gave suggestions (extra thank you to Stuffy!)
A Boojum Snark for the ABS pack (Ultimate Mapping Resource Pack)
Author
IceFlower
Downloads
171
Views
395
First release
Last update
Category
King of the Hill

More downloads from IceFlower

Latest updates

  1. Elevated Observance Update (a11)

    - Reworded the text again using the words people used during the playtest used. ("spiritually koth_hightower" is so true(!) so i just had to change it to that, way more accurate and hopefully gets the message across better.) - Added a bit more...
  2. (a10a)

    - Reworded the message at spawn. I didn't like the previous one. And I still don't feel 100% happy with it, but i feel it's good enough now.
  3. Unsightly Update (a10)

    - Added a new hint brush to make it so jumpers, if they jump high enough, won't see the insides of the caves pop in and out. - The jet particles for the jump pads are now angled to indicate what direction the jump pad will launch you. A great...