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Multi Stage Dustdevil (CP) [B1] 1.4.1

Duke it out in the dunes for gravel-goodness... and oil, there's that, too!

Duke it out in the dunes for gravel-goodness... and oil, there's that, too!

Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic TF2 and Counterstrike's Dust map, this three-stage attack/defense fortress challenges BLU to advance through control points (A-D) before confronting the pivotal point E.

Gameplay Highlights:
  • Stage 1 (A/B): BLU launches their assault against RED's initial defenses, navigating through a data center and some industrial machinery.
  • Stage 2 (C/D): Cutting through a shipping warehouse, BLU confronts stronger defenses as they push to clear RED from the fortress' front entrance and bunker.
  • Final Stage (E): The sands shift at RED's launch site, where BLU aims to secure victory by holding this impactful position. However, RED can mount a counterattack to reclaim control, blending attack/defend mechanics with king-of-the-hill dynamics.
Misc Features:
  • LDR and HDR support, in both lighting and cubemaps.
  • Should be a nav file packaged into the map's file thanks to CompilePal.
  • Runs on average at 60-120 tps.
Expect drawn out stalemates, a handful of chokes, and crucial team coordination during this back-and-forth war on oil. If any feedback can be provided, since I do intend on uploading this on the workshop as a serious submission, and by extension my first very important map, it would be much appreciated!

I have a community server themed around vanilla TF2: the SMIZZ Vanilla server. It contains older custom maps (along with mine), and improved TFBots. The IP for anyone willing to join: 209.192.176.10
Author
Padre Snowmizzle
Downloads
25
Views
96
First release
Last update
Category
Attack/Defense CP

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