DuskTown

DuskTown A11

-Blocked some sightlines.
-Changed lamps colors.
-Made the med kit pit room bigger.
-Added signs to direct the player.
-Slightly changed the position of the sun.
-Added a custom dusk skybox, to represent more the map's name.
-Increased the ceiling of the medpack room, and extended the wall back and added a mini wall.
-Made the height variation of the medpack room taller.
-Added textures for some floors.

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-Since its now easier to recap, the timer is 3 minutes now.
-Removed shadows for some lamps.
-Some pretty light glows and textured stuff.
-Removed two healthpacks from middle.
-Changed two medium healthpacks from middle to a small one.
-Added more health to the courtyards for both teams.
-Added a broken windown on the Capture point entrace's wall.

Hopefully its easier to attack.
- Added few more ammo packs, for the spies.
- Detailed the one way drop to be like an elevator.
- Added missing patches for a few pickups
-Changed the Crate Parkour to a Death pit.
-Finally changed the two small health packs to a medium one.
-Added a one way drop on the one way door.
-Lowered the capture point's second floor, so people don't take fall damage.
-Added small health packs behind the capture point on both sides.
-Added medium ammo pack to the bottom map path on both sides.
-Removed the "Pyro Hole route" (maybe it comes back)
-Added one way doors on the flank route.
-Added some details with reflective textures.
-Safe teleporter spots for both sides on mid.
-Clipped some stairs sideways.
-Added a diagonal wall to fill useless space in the middle.
-Fixed a exploit that I forgot to fix and wasn't found on playtest.
-Lights are brighter.
-The extended stairs on mid now has a second underpassage.
-Patches for pickups.
-Extra ammo added on mid.

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A3a Changes:

-More lights around the map.
-Spawn's courtyard are less thin.
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A3b Changes:
(These are massive changes that i can easily swich to A3a incase they don't work)
-Extended the stairs to the wall of top mid, so mid is kinda less open.
-Added planks connecting bottom mid to capture point second floor.

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-The long flank route, now has a small building with a med pack that players can battle for it.
-Capture point is slighty bigger.
-Capture time changed to 3 minutes, and 30 seconds to unlock. (May return to 5 minutes, to experiments).
-More Height Variation
-Complety Redone the spawns and courtyards
-Map is less wide (I Guess?) (
View: https://www.youtube.com/watch?v=VQ7lKPSUc2g
)

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