Alright, so this patch is pretty dang important. Performance has always been really spotty on this map, and without much understanding of the how/why/where of placing occluders and areaportals, I was stumped. Hit up Aar, and boy did he take my map as a challenge, lol. There's areaportals and occluders, more details and less brush/prop congestion. We've gone from 1400 ents to 1000 ents with his help (thanks a bunch, can't be said enough).

If performance is still bad, he'll give grouping things together via Propper a go. Otherwise, enjoy the map with some improved frames!
Smoothed out a lot of brushwork with playerclipping as to avoid players getting clung on walls (hopefully I snuffed a lot of it, lol). I also added a bit of a ramp at the balcony looking down at B from the Data Center.
Loads more artpass, loads more optimization in the first stage. It's more or less the same layout, but now with a new interior section where a laggy open area was! This should solve the issue the first area has with spawncamping (ideally).
Did some additional artpassing, minor optimizations, and reeled it back on the nobuild spots.
Got an asset approval from the wetmudground003 texture creator donhonk, so that replaced Freyja's dark marble texture.
Okay, so the version was screwed up, none of the assets got packaged. This version should fix it.
Here we are; betas are outta the way, we're onto the big leagues: the final product-ish. Did some optimization, fixed some textures, applied some proper credits, removed unapproved assets (for the time being hopefully), and finally give the skybox a bit more going on within it.

Should also update on the workshop soon.
Fixed props popping in and out.
Just a quickie patch to address a spawn door visual whoopsie in the first stage, and I also increased the capture times of B and D as I think BLU had too easy of a time with them.
So yeah, this is it, this is the possibly last version. Did some additional optimizing and, based on some art feedback from Hoppkins, I added some details to the oil spills to better indicate, "Hey, don't step in that!" At the time of typing this, the map's still going through the approval process, but hey, at the very least it's here.