So like, optimization and proper map layout, that's pretty cool stuff huh? Yeah, so I went ahead and manually cut my map into itty bitty pieces, separating each area with skybox brushes and the like so entire stages aren't all loaded at once. I've already noticed a significant increase in performance, and generally things flow a lot better for both teams. I've also redesigned some areas to accompany this massive map change, especially point E. You'll still find remnants of old buildings and set pieces used in earlier iterations of Dune, but this is arguably by far the best version you'll play. From here, its testing, tweaking, and cleaning.
Thanks for the support for Dune from the past year, I'm aiming to have it done n' sharp for the workshop this summer (one can dream, lol). Hope y'all dig it!