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Duke it out in the dunes for gravel-goodness... and oil, there's that, too!

Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic Team Fortress' Dustbowl and Counterstrike's Dust map, this three-stage attack/defense fortress challenges BLU to advance through six control points, all ranging from wide-open to cramped. Can the teams adapt?

Gameplay Highlights:
  • Stage 1 (A/B): BLU launches their assault against RED's initial defenses, looking to hijack their comms to locate the nearest RED fortress.
  • Stage 2 (C/D): Cutting through a shipping warehouse, BLU confronts stronger defenses as they clear RED from the Complex in hopes to find the whereabouts of RED's rocket fortress.
  • Final Stage (E/DEATH): The sands shift at RED's launch site, where BLU aims to secure victory by backing them into a corner at the Dune Station. While the DEATH point is contested, both teams will spawn in significantly faster!
Misc Features:
  • LDR and HDR support, in both lighting and cubemaps.
  • Should be a nav file packaged into the map's file thanks to CompilePal.
  • Runs on average at 100-200 fps.
  • Packed-in menu photos.
  • Compressed BSP size, again, thanks to CompilePal; goes from +60MB to +20MB.
Expect drawn out stalemates, a handful of chokes, and crucial team coordination during this back-and-forth war on oil. If any feedback can be provided, since I do intend on uploading this on the workshop as a serious submission, and by extension my first very important map, it would be much appreciated!

Screenshot previews may or may not be up-to-date, so keep that in mind.

I have a community server themed around vanilla TF2: the SMIZZ Vanilla server. It contains older custom maps (along with mine), and improved TFBots. The IP for anyone willing to join: 209.192.176.10
Author
Padre Snowmizzle
Downloads
5,030
Views
5,030
First release
Last update

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Latest updates

  1. Couple of Important Developments for Dune

    Just now, I've released an alpha build of Dune v2, a new, more foundational take on Dune's aesthetic concept while offering up a whole new map with its own set of challenges and secrets to discover. Give it a go, or wait till it hits the rounds...
  2. b20d Patch

    Alright, fixed a bit of brushwork around BLU first spawn, and adjusted the time addition for the last point from +5min to +4min (guess I forgot about that point when I was running through the other points, lol). If the time additions are still...
  3. b20c Patch

    Made the first stage choke a bit less chokey by adding a new route to B, and a staircase leading directly up to the upstairs hallway. Also made it clear that the DEATH point (as it's now called lol) causes both teams to spawn significantly faster...