This is why you don't try and do a lot of hard map work at 2 in the morning; turns out I grabbed a func-door instead of a visualizer (because they have the same texture on them because I'm very smart, yes) so the door leading outside would only allow players through if the door exiting the initial spawn area was opened, lmao.
Did some more touch-up on the nav mesh, slightly altered spawn waves for the First Stage, and gave BLU cover in the alleyway before point E, because there was a huge sightline from RED's spawn exit to the entrance of that alley. The changes I've made to that final stage seem to be holding up alright, but time will tell with testing. If the first test goes over aight, I'll probably run sequential tests for Dune in due time. I'd wanna show some love to the Prairie remaster since that surprisingly did alright for its first test. The multi-cap gimmick does a lot better in that map compared to Dune.
I'll release b14c after some sleep, because I really need it.