Multi Stage Dune (CP) [B12] 12.0.0
Duke it out in the dunes for gravel-goodness... and oil, there's that, too!
Duke it out in the dunes for gravel-goodness... and oil, there's that, too!
Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic TF2 and Counterstrike's Dust map, this three-stage attack/defense fortress challenges BLU to advance through control points (A-D) before confronting the pivotal point E.
Gameplay Highlights:
I have a community server themed around vanilla TF2: the SMIZZ Vanilla server. It contains older custom maps (along with mine), and improved TFBots. The IP for anyone willing to join: 209.192.176.10
Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic TF2 and Counterstrike's Dust map, this three-stage attack/defense fortress challenges BLU to advance through control points (A-D) before confronting the pivotal point E.
Gameplay Highlights:
- Stage 1 (A/B): BLU launches their assault against RED's initial defenses, navigating through a data center and some industrial machinery.
- Stage 2 (C/D): Cutting through a shipping warehouse, BLU confronts stronger defenses as they push to clear RED from the fortress' front entrance and bunker.
- Final Stage (E): The sands shift at RED's launch site, where BLU aims to secure victory by holding this impactful position. BLU must cap the point 3 times, meaning they'll have to defend their new turf from RED, while RED must counterattack their lost turf.
- Every BLU capture, respawn waves will decrease, and RED will forcespawn to counterattack.
- The better BLU does, the more they should struggle... generally speaking.
- LDR and HDR support, in both lighting and cubemaps.
- Should be a nav file packaged into the map's file thanks to CompilePal.
- Runs on average at 60-200 fps.
- Packed-in menu photos and briefing description which supports all languages provided in TF2.
- Compressed BSP size, again, thanks to CompilePal; goes from +60MB to +20MB.
I have a community server themed around vanilla TF2: the SMIZZ Vanilla server. It contains older custom maps (along with mine), and improved TFBots. The IP for anyone willing to join: 209.192.176.10