I've taken several steps in this update to make the layout read better a the last batch of testers were very confused. Without tossing out the whole layout.
The biggest change is tossing the railroad bridge over mid and opening it up. I've lengthened it a bit and raised the bottom level so its less of a height extreme. Theres also now a ramp to get up to the main mid level and walls to get rid of the crouch jump tease for the base ramps.
In the base I've placed additional signs and adjusted the texturing to make some areas more distinctive. The vent exit to mid has been given a window. The spawn how has a window as well.
On fancy fun feature that I'm testing in this version is an elevator leading from lobby to battlements. Its in the dropdown that previously had the medium health, the way the trigger is setup you can still drop down without summoning the lift to go up.
Changelog:
* Changed mid structure completely
* Raised lowest level of mid
* Made spawn exits more understandable
* Placed additional signs
* Simplified some geometry
* Texture adjustments, pickup patches
* Didn't add an elevator, shh, no tell.