The brickwall002 update
This is a neato texture.
Update Nodes:
-added nobuild on bush on 2nd
-added health packs near 1st
-toned down hdr, again
-removed collisions on sign props
-removed door to A
-added barrier prop to block sightline from blu spawn to B
-fixed some overlays not being assigned to a face
-turned A to C cap flank into a one-way RED door until B is capped
-there are now only 5 doors in this map now (not including spawn doors)
-removed sightline
-added nobuild around rocks at blu spawn because somehow some engy got a floating sentry
-spawns aren't being complained about since A1 so i detailed a part of some spawns
-lit up shack near D
-clipped shack near D
-more pipes
-beto 1 could be next who knows
-added respawn timer outputs
-reduced red respawn time at start from 9 to 6
-removed a blu setup door and replaced it with a detail thing
-adjusted a resupply on farther red spawn
-fixed getting stuck on the rocks at blu spawn
-C flank now opens when C well door opens
-removed pointless door at building near final
-added more light at blu base
-widened upper area at B again
MISSED FROM A3:
-added point names next to arrows
-shortened A flank to C
-stairs next to C widened a bit
-stuff next to C redone
As always, screenies coming tomorrow. Look at this while waiting instead.