Last version had some serious framerate issues, so I spent some time figuring out how optimization works. I think things have improved significantly, but there's still more room for improvement.
Changes:
- Added areaportals & prop fade.
- Unclipped & lowered roof on back route to allow jumping classes to go over it.
- Added some cables because why not.
- Changed VRAD settings for better lighting on static props and textures.