-gutted area from b to c, converted to 3cp payload
-general changes to limit sightlines without choking up the map (most apparent at point b)
-reworked area before last (mirrored + rework)
-mirrored last, general rework (cool new elevator finale!)
1 year procrastination project, wanted to retain what people liked about a1 while fixing the obvious sightline + length issues.