Downfall

Downfall b2a

just some clipping! (other small thing too but dw)
nothing big this time since the previous version played pretty well
  • the elevator's speed has been reduced, effect of stacking players slightly reduced
  • modified the routing from BLU first spawn area to first point, lowground route has been turned into a staircase to equal ground near the payload track
  • removed red side staircase to a building
  • modified B's choke to convert the building across the path into a walkable platform
  • added a window area to the choke at last to help persuade gamers into pushing/retreating
  • added a route next to the last choke that goes into the underground flank

changes to last were to generally help with BLU pushing into last, but reduce the chances of BLU completely rolling the elevator section
spent a long time working on an elevator that would have the least amount of jank possible in the source engine and i think i accomplished that

  • remade last completely from scratch, featuring a much smoother and polished elevator
  • area after B and before C has been modified to better accomplish its goal of being a choke
  • relocated BLU's second spawn
  • the building before A has had some extra routes added to give BLU more options for attacking from said building
  • most areas have had some general changes to improve flow
  • clipping fixes and stuff things

my anxiety is asking someone to poke around this map and let me know of any obvious issues i missed :)

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-slightly changed A
-split B ramp into 2 interconnected ramps, point B is now in the middle
-some other small things at B
-slight respawn time adjustments
-slight changes to last
-general changes in healthkits and stuffs

elevator at last is a bit quirky but i dont think thats fixable given how payload collision works
-gutted area from b to c, converted to 3cp payload
-general changes to limit sightlines without choking up the map (most apparent at point b)
-reworked area before last (mirrored + rework)
-mirrored last, general rework (cool new elevator finale!)

1 year procrastination project, wanted to retain what people liked about a1 while fixing the obvious sightline + length issues.