Down Under

Multi Stage Down Under b19

-closed off the map some to help with sightlines and defending
-pushed A farther toward the door it unlocks
-adjusted health and ammo packs
-moved around spawn exits for red at last
-added separate spawns in red final room that are used for defending B to point them in the correct direction
- added lower route to back area between blu forward spawn and B
-minor detailing
-probably some other things

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-added forward spawn for blu after B is capped
-adjusted pathing around A so blu can't get to red spawn as easy
-sightline work at last
-pushed back B so it should be easier to defend
-probably other stuff too
-added ramps on the side of the finale elevator
-moved around red final spawn low exit
-adjusted some geometry at B
-changed jump pad at B
-added more signs to help with naviagation
-closed off some incorrect paths from red first spawn to A to try and help with navigation
-probably some other things
New stage 3
all stage 3
three stage
three
STAGE 1
-shortened track
-redid building between A and B
-added RV near A
-rearanged highground near A to deal with new shortened track

STAGE 2
-shortened red respawn time
-shortened track
-rearanged area by large dump trucks to deal with new shortened track
-removed blu right highground near A
-added cover to blu right route near A
-blocked some sightlines
-removed unused building in upper left dumptruck area

OVERALL
-clipping
-probably some stuff I forgot

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STAGE 1
-added some height at last to try and break up that sightline
-removed the plank route to high ground by A to try and help stop red retaking that area after A
-jump pad :D

STAGE 2
-moved around some health outside cave near last
-removed tower on far right of blu spawn
-moved around some cover at last
-moved around some cover right side of blu spawn
Stage 1
-pushed cart out from sentry cubby by A
-moved A a bit farther forward tword red spawn
-changed ammo in sentry cubby from full to medium
-fixed some seam problems
-changed building between A and red spawn so red can't use it to retake high ground by A
-tighted up side area past A highground

Stage 2
-moved around spawn exits
-removed far left exit cause it was pointless
-tightened up routes to A to be more in red's favor
-adjusted spaces around dump truck after A
-clipping updated
-fixed broken area portal