STAGE 1
-raised land bridge
-adjusted health and ammo placement throughout
-moved light by A to make more space under the bridge
-raised containers
-added cover under land bridge
-added cover between blu spawn and land bridge far route
-detailing
-added jump path to the top of fence between blu spawn and A
-seam fixes
-turned useless behind the fence path into some blu highground heading to A
STAGE 2
-adjusted angled high ground by A to be an overhang
-moved door leading to that area from the building it's connected to to below overhang
-adjusted path inside that building slightly
-adjusted health and ammo placements
-fixed seams
STAGE 3
-changed detailing of cave ceiling above A
-fixed vent for red to B not shutting off when B is capped
-added signs to the red high ground at B for better direction
-shrunk elevator at last
OVERALL
-probably some other stuff I forgot, I got a mind like a sieve