Down Under

Multi Stage Down Under b27a

STAGE 1
-raised land bridge
-adjusted health and ammo placement throughout
-moved light by A to make more space under the bridge
-raised containers
-added cover under land bridge
-added cover between blu spawn and land bridge far route
-detailing
-added jump path to the top of fence between blu spawn and A
-seam fixes
-turned useless behind the fence path into some blu highground heading to A

STAGE 2
-adjusted angled high ground by A to be an overhang
-moved door leading to that area from the building it's connected to to below overhang
-adjusted path inside that building slightly
-adjusted health and ammo placements
-fixed seams

STAGE 3
-changed detailing of cave ceiling above A
-fixed vent for red to B not shutting off when B is capped
-added signs to the red high ground at B for better direction
-shrunk elevator at last

OVERALL
-probably some other stuff I forgot, I got a mind like a sieve
-wrangled some sightlines on stage 3
-fixed some seams throughout the map
-clipping changes
-lighting changes
-added new jump pad for red to quickly get to high ground at Stage 3 B
-adjusted health and ammo placements
-increased cap zone brush size for cart
-increased cart dispenser brush to match
-shrunk cart payload collision brush to attempt to help avoid anyone getting stuck in it
-fixed displacement seams
-minor lighting changes
-clipping changes
-all the junk people put on the feedback thread that I can't remember
-added new one way door upper side route for blu attacking Stage 1 B to help them cap dat shiz easier
-god, what all did I freakin do in this new version. Got a mind like a sieve.
-changed shadow properties on brush entities to try and avoid crashing
-lowered ground under bridges to make more room for payload riders
-raised land bridge on stage 1
-raised first bridge on stage 3
-attempted to fix new crash by disabling shadows on some brush entities
-removed some more entities to lower the overall entity count even more
-discovered the map was crashing due to going over the edict limit and attempted to fix it by deleting and optimizing a crap load of stuff
-cried inside a little
-attempted to fix crashing
-clipping fixes
-engies building where they shouldn't be fixes
-thanks Boonie for letting me know about that previous stuff
-detailed all 3 stages
-attempts at optimization of said detailing
-probably some layout stuff too I honestly don't remember
-overall lighting changes
STAGE 1
-pushed A forward
-adjusted health and ammo packs to try and help blu attack last
-fixed seams

STAGE 2
-fixed seams
-minor detail changes

STAGE 3
-nothing