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Stage 1
-changed spawn gate exit for the cart of blu spawn to the taller gate
-added route from mine tunnel to upper balcony between A and B
Stage 2
-adjusted geometry into last cave to try and block sightlines better and help attackers make full used of the flanks into the cave
-adjusted clipping on the top of the dump trucks
-adjusted dirt in the main dump truck
-added route near dump truck in stage 2
-adjusted geometry in left building after A in stage 1
-did nothing to stage 3
-updated payload model
-probably some other things
-put all 3 stages together
-widened some paths in stage 3
-added arrow for red first spawn in stage 3 to try and help direct players better
-added route to high ground after A in stage 2
-moved around some geometry for the side entrance into the cave of Stage 2
-did nothing to stage 1
-Ranch Dressing
-moved around cover at blu spawn
-added window to red spawn
-swapped one way door to lower red route to A and made the upper route a normal door
-removed stairs to upper area for blu by A
-added jump pad that activates when A is capped to previously mentioned upper area
-widened door across bridge to previously mentioned upper area
-added forklift to last
-fixed some clipping
-added notification to last
-fixed red forward teleporter
-attempted to fix one way door not always opening when A is capped
-redid logic for last to unjank it as much as possible
-made the approach to last less flat
-adjusted cover and geometry going into last
-lowered tall fence at last
-added new blocker to block the same area the tall fence was blocking
-adjusted some geo and props before A
-probably other stuff too
-lowered ceiling at last
-changed red last spawn to be less awkward
-clipping fixes
-extended upper balcony at B
-shortened width of upper area at last
-removed some upper cover by red upper exit at last
-other stuff
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