Down Under

Multi Stage Down Under b14

-discovered the map was crashing due to going over the edict limit and attempted to fix it by deleting and optimizing a crap load of stuff
-cried inside a little
-attempted to fix crashing
-clipping fixes
-engies building where they shouldn't be fixes
-thanks Boonie for letting me know about that previous stuff
-detailed all 3 stages
-attempts at optimization of said detailing
-probably some layout stuff too I honestly don't remember
-overall lighting changes
STAGE 1
-pushed A forward
-adjusted health and ammo packs to try and help blu attack last
-fixed seams

STAGE 2
-fixed seams
-minor detail changes

STAGE 3
-nothing
Overall
-increased fog z-clip plane

Stage 1
-changed spawn gate exit for the cart of blu spawn to the taller gate
-added route from mine tunnel to upper balcony between A and B

Stage 2
-adjusted geometry into last cave to try and block sightlines better and help attackers make full used of the flanks into the cave
-adjusted clipping on the top of the dump trucks
-adjusted dirt in the main dump truck

Stage 3
-nothing
-added route near dump truck in stage 2
-adjusted geometry in left building after A in stage 1
-did nothing to stage 3
-updated payload model
-probably some other things
Stage1
-blocked sightline
-edited blu spawn

Stage2
-made croc death pit more obvious

Stage3
-adjusted area above portable stairs near A to help direct players better
-fixed setup gates

Overall
-lowered red respawn time from 10 to 8
-put all 3 stages together
-widened some paths in stage 3
-added arrow for red first spawn in stage 3 to try and help direct players better
-added route to high ground after A in stage 2
-moved around some geometry for the side entrance into the cave of Stage 2
-did nothing to stage 1
-Ranch Dressing
-moved around cover at blu spawn
-added window to red spawn
-swapped one way door to lower red route to A and made the upper route a normal door
-removed stairs to upper area for blu by A
-added jump pad that activates when A is capped to previously mentioned upper area
-widened door across bridge to previously mentioned upper area
-added forklift to last
-fixed some clipping
-added notification to last
-fixed red forward teleporter
-attempted to fix one way door not always opening when A is capped
-redid logic for last to unjank it as much as possible
-made the approach to last less flat
-adjusted cover and geometry going into last
-lowered tall fence at last
-added new blocker to block the same area the tall fence was blocking
-adjusted some geo and props before A
-probably other stuff too

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