Down Under

Multi Stage Down Under 2025-05-12

-Ranch Dressing
-moved around cover at blu spawn
-added window to red spawn
-swapped one way door to lower red route to A and made the upper route a normal door
-removed stairs to upper area for blu by A
-added jump pad that activates when A is capped to previously mentioned upper area
-widened door across bridge to previously mentioned upper area
-added forklift to last
-fixed some clipping
-added notification to last
-fixed red forward teleporter
-attempted to fix one way door not always opening when A is capped
-redid logic for last to unjank it as much as possible
-made the approach to last less flat
-adjusted cover and geometry going into last
-lowered tall fence at last
-added new blocker to block the same area the tall fence was blocking
-adjusted some geo and props before A
-probably other stuff too

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-lowered ceiling at last
-changed red last spawn to be less awkward
-clipping fixes
-extended upper balcony at B
-shortened width of upper area at last
-removed some upper cover by red upper exit at last
-other stuff
-shortened last
-adjusted last geometry to match shortened length
-fixed breakdancing cart at last
-adjusted stairs down from upper area between B and C
-adjusted blu staircase before B
-changed far exit for red by the big closed door
-added lights to blu forward spawn
-probably other things too
-fixed messed up doors
-adjusted A to try and be less red sided
-flipped area after A door
-clipping
-other stuff
-added new exit to blu first spawn
-clipping
-blocked sightline into blu spawn from a
-other stuff I don't remember
-closed off the map some to help with sightlines and defending
-pushed A farther toward the door it unlocks
-adjusted health and ammo packs
-moved around spawn exits for red at last
-added separate spawns in red final room that are used for defending B to point them in the correct direction
- added lower route to back area between blu forward spawn and B
-minor detailing
-probably some other things

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-added forward spawn for blu after B is capped
-adjusted pathing around A so blu can't get to red spawn as easy
-sightline work at last
-pushed back B so it should be easier to defend
-probably other stuff too
-added ramps on the side of the finale elevator
-moved around red final spawn low exit
-adjusted some geometry at B
-changed jump pad at B
-added more signs to help with naviagation
-closed off some incorrect paths from red first spawn to A to try and help with navigation
-probably some other things