Dejavu 2S A4

You catch my drift?

  1. Logic and signs

    KubeKing
    • Updated logic to latest version of saph's prefab
    • Added saph's overlays inside spawnrooms
    • Added A and B signs inside spawnrooms
    • Added ammo near B
  2. 2S2Furious

    KubeKing
    Saph gave me logic that should work. I'm trusting her!! No shenanigans this time.

    • Updated map to use the 2S gamemode
    [​IMG]
  3. Doesn't crash

    KubeKing
    You're all lame
  4. The Railings Update

    KubeKing
    • Improved railings
  5. KotH-ified

    KubeKing
  6. Barely an update

    KubeKing
    • Fixed misleading signs in flag area.
    • Fixed visible nodraw.
    • Fixed broken doors.
    • Added a few more signs to make navigation clearer.
  7. The Illogical Update

    KubeKing
    • Revamped gamemode logic (thank you @saph!). The HUD is different, and you no longer need to die to cap. Flag respawn rates have been shortened.
    • Pushed forward wall in flag area.
    • Added new platform in flag area.
    • Changed Choke.
    • Expanded Lower by deleting geometry.
    • Added a small crate to make navigating Dropdown easier.
    • Removed sawblades and crocodylidae.
    • Pickup and miscellaneous changes.
    • Mistake: signs in flag area are misleading....