Dejavu

Dejavu 2S A4

  • Updated logic to latest version of saph's prefab
  • Added saph's overlays inside spawnrooms
  • Added A and B signs inside spawnrooms
  • Added ammo near B
Saph gave me logic that should work. I'm trusting her!! No shenanigans this time.

  • Updated map to use the 2S gamemode
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  • Fixed misleading signs in flag area.
  • Fixed visible nodraw.
  • Fixed broken doors.
  • Added a few more signs to make navigation clearer.
  • Revamped gamemode logic (thank you @saph!). The HUD is different, and you no longer need to die to cap. Flag respawn rates have been shortened.
  • Pushed forward wall in flag area.
  • Added new platform in flag area.
  • Changed Choke.
  • Expanded Lower by deleting geometry.
  • Added a small crate to make navigating Dropdown easier.
  • Removed sawblades and crocodylidae.
  • Pickup and miscellaneous changes.
  • Mistake: signs in flag area are misleading.
  • Mistake: visible nodraw. I doubt anyone will notice.
  • Mistake: doors are still broken. Will certainly fix.