SD Dejavu 2S A4

You catch my drift?

  1. KubeKing

    aa KubeKing Soon it will be different

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    Last edited: Nov 27, 2018
  2. ProfHappycat

    ProfHappycat L3: Member

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  3. trbz_

    trbz_ L3: Member

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    i have been in this place before
     
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  4. Messing Around

    Messing Around L6: Sharp Member

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    i like how the inside area looks complex, but not at all

    i think the saw is supposed to go back & forth along the balcony, not to the side
    [​IMG]

    this area looks stand-able, but clipped
    [​IMG]

    i think the captime is abit too short, since the flag carrier doesn't have to stand on a small platform like in Doomsday, but has a nice open defensive room. A longer captime would be nice
     
  5. KubeKing

    aa KubeKing Soon it will be different

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    The saw is a joke. I put it in as a joke. I'm never gonna change it :chord:

    :eye1: > :eye1:
    _________

    The detail space, assuming this map goes beta I'll make it more-obviously out of bounds.

    In @saph's wonderful logic, the captime is easy to change, so if it doesn't play well... poof it's longer :)
     
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  6. KubeKing

    aa KubeKing Soon it will be different

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    • Revamped gamemode logic (thank you @saph!). The HUD is different, and you no longer need to die to cap. Flag respawn rates have been shortened.
    • Pushed forward wall in flag area.
    • Added new platform in flag area.
    • Changed Choke.
    • Expanded Lower by deleting geometry.
    • Added a small crate to make navigating Dropdown easier.
    • Removed sawblades and crocodylidae.
    • Pickup and miscellaneous changes.
    • Mistake: signs in flag area are misleading.
    • Mistake: visible nodraw. I doubt anyone will notice.
    • Mistake: doors are still broken. Will certainly fix.

    Read the rest of this update entry...
     
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    Last edited: May 24, 2018
  7. KubeKing

    aa KubeKing Soon it will be different

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  8. KubeKing

    aa KubeKing Soon it will be different

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    this feels like it was made for me



    To keep this thread about Dejavu news, I should mention that I've got a direction I want to head in with the map: but I'm pretty low on time at the moment, working on other projects. The gamemode isn't a complete failure, though! And that's exciting.
     
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  9. KubeKing

    aa KubeKing Soon it will be different

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  10. KubeKing

    aa KubeKing Soon it will be different

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  11. KubeKing

    aa KubeKing Soon it will be different

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  12. KubeKing

    aa KubeKing Soon it will be different

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  13. KubeKing

    aa KubeKing Soon it will be different

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    • Updated logic to latest version of saph's prefab
    • Added saph's overlays inside spawnrooms
    • Added A and B signs inside spawnrooms
    • Added ammo near B

    Read the rest of this update entry...
     
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