-clipping fixes
-added glow to point when it becomes active
-actually added failsafe teleporters this time
-added more pickups for health and ammo
-redid point logic to be a lot less jank
-added failsafe teleporters for players getting stuck in the under the map spawn area
-added 2nd control point
-rounds now randomize between both points. If round 1 has A active, round 2 will have B active and vice versa.