Major Changes
- Revamped the red and blu base layouts
Minor Changes
- Made it easier for players to see the inescapable part of the current.
- Made REALLY minor layout changes around the map
- Players that get killed by the lathes now explode
- Lit up some areas around the drowning machine
Fixes
- Fixed a row of consoles clipping into each other
- Clipped some windows
- Players can no longer shoot through the water barrel clusters underneath the red/blu base balconies.
I have redesigned the interior of the bases to improve the maps flow and reduce the amount of useless areas. After this update I will attempt to make the map more maze-like, with more twisting and turning corridors. I've come to realize that straight hallways are likely what causes my maps to feel "bare" and "unfinished" no matter how many props and lights I throw at them. I expect to make many changes in the development of a4 to rectify this flaw.
This update should have come out a week or less after the last update, but I decided to take a quick break after a2. This was a mistake. I'll be working on the map as soon as the day after I release this. Another mistake I seem to have made was my choice of picture for a2. I noticed that a2 got far fewer downloads than a1a, and I suspect the reason for that was my picture showed little of what the map looked like. So I'll go back to an a1/early Damnable 1 style for pictures.