-Increased each team's respawn wave time to 9 (was 8)
-Added a round timer
-This timer starts at 8 minutes, and resets to 8 minutes each time a flag is captured
-There is no CTF overtime
-The maximum amount of time a match can take is therefore 30 minutes
-When the timer expires, it is a stalemate - none of that "cap the flag once and camp until the timer makes you win" shit
  • Fixed an issue where BLU was unable to capture
  • yeah
  • Deleted approximately half of the map
  • Added more gameplay depth (and death pits!) to the remaining half to compensate

  • There is now a proper capture bell sound when a team captures
  • Although I recognise that the vault capture timer may be unnecessary, it stays for this version at least

  • Map-escape bug involving rocket jumping out of the top of the mansion has been fixed

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