Crown

Crown RC1

- Somewhat final Warehouse artpass done.
- Decorated a building
- Fleshed out background environment with some more sequoia trees.
- Playerclipped various stairs to prevent money getting stuck underneath them.
- Fixed fence moving the wrong way and not enough for Gate A.
- Added various cover to Warehouse.
- Some other smaller things no one will notice but that I sure did.

Attachments

  • crown_rc1_2.png
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  • crown_rc1_1.png
    crown_rc1_1.png
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  • crown_rc1_3.png
    crown_rc1_3.png
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  • Fixed props rendering or not rendering when they weren't or were. You know.
  • Patched one dev texture.
  • There's still some more to do, but I'm mostly confident with this one.
  • It's detailed now
  • There's a bunch of small things that I've missed that I will get to, some dev textures and geo/props showing rendering errors. I will get to these, don't bug me with them.


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  • Various minor geometry additions to A point
  • Marked capture zone of A
  • Removed a variety of unused tank entities to free up edict perf
  • Outlined wave start relays in mission maker txt, including waves with non-timed bombs
  • Operation Deforestation now uses non-timed bombs
  • Fixed tank spawn
  • Bots shouldn't walk into a corner and get stuck anymore
  • Fixed giants getting stuck in the main spawn.
  • Opened tank spawn for robots, use spawnbot_tank_0 for this spawn.
  • Brightened middle pathway to improve player eyesight vs robots.
  • Added an awning below the front door that players can use to drop down safely without fall damage.
  • Smoothed clipping in a variety of places.
  • Operation Deforestation, a Sequoia mission from a year ago, has been added as a permanent addition to the map. It's also been slightly modified to account for changes from Sequoia to Crown.
  • Fixed gatebot spawn persisting on map spawn
  • Navigation mesh tightened to smooth bot locomotion
  • Additional robot spawn added
  • Some pickups adjusted
  • Provided mission maker file
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