Some texture changing, more detailing later

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+Close the Garden/Cemetery gates a bit, make it chokier
+Lower the Intel room a bit
A small quick update to the map before going to Beta phase

Remove the basement, replace it with a long hallway for the Intel room
Just to make it less awkward to fight than the basement, and obviously increase the traveling distance
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Lower down the front door area (actually raise the Yard/Cemetery up)
Player using this path will have more disadvantage than the Inner
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Move the Pumpkin Bombs to the outside area
Add some clipping
And other minor stuff

Hey thanks for the suggestion, but since I want to keep the yards as the main area of the map, and keep the layout as simple/straightforward as possible; also from the latest playtest, the gameplay was actually going the way I want (quick match, back and forth with some chasing). But you're right about the intel area being annoying, so instead of build further into the mansion, i would just keep the same concept from A2, but build a basement (Intel room) right under the yard

A3
+Bring back the yards from A1, but build an intel room (basement) under them, with 2 entrances
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+Smooth out the map
+Lower down the railling
+Remove a big chunk of Pumpkin bombs, left a few on key areas
+Move Common Spells to both Intel areas
+Some health kit/ ammo pack changes
Heavily rework the layout to make the inside part of the mansion more useful, and make it harder to cap the intel

+Intel area rework, now Flag runner have to climb all the way up
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+Spell room rework, cut down the 2nd floor, and put Rare spell on harder to reach area
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+Spawn room rework, remove the ground floor exit
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+Add pumpkin bombs
+Remove some balconies
+Move the Resupply cabinets forward
+Add stuff to block sniper sightlines
+Replace the Intel for something spooky: Scrolls