made capping A open the small shutter to the right of the big one
changed respawnwavetime for red at B from 2s-> 6s (2s was a mistake that was in the map since a1 shockingly; surprised that blu ever was able to even push all the way in older versions lol)
added small BLU spawn detail to imply cart continuity through stages
added a staircase on the side of the big shutter room to more easily link up low ground and high ground
Likely one of the last major layout updates (even though nothing huge was changed on this stage) before the contest deadline due to time constraints. Map will be passed to my partner for a detail pass soon.
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