Crestfall Stage 2

PL Crestfall Stage 2 A5

half

aa
Feb 15, 2015
69
20

half

aa
Feb 15, 2015
69
20
half updated Crestfall Stage 2 with a new update entry:

A2

  • un-onewayified all windows near A except for the windows on the flank
  • un-solidifed all railings that were accidentally left solid
  • added hand sign to one-way at A to indicate the trigger is disabled after A is capped
  • rebuilt significant portion of B and adjusted routing around and into the area
  • 4 min now added on capping A
  • map is now repacked

Screenshots:
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[ATTACH...

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half

aa
Feb 15, 2015
69
20
half updated Crestfall Stage 2 with a new update entry:

A3

  • un-onewayed triple windows near red spawn at last
  • raised blu's one-way attack route at B by 64hu (now flush with the rest of the ground)
  • moved blu's one-way at B over a bit
  • redid cover near blu's one-way at last to make it less intrusive/tall
  • raised brush over main at last to allow sightline from window to top of cover
  • decreased texture scale of chicken wire
  • moved medium hp/ammo off of left-side attacker high ground next to A and onto the ground
  • opened up and...

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half

aa
Feb 15, 2015
69
20
half updated Crestfall Stage 2 with a new update entry:

A5

  • made capping A open the small shutter to the right of the big one
  • changed respawnwavetime for red at B from 2s-> 6s (2s was a mistake that was in the map since a1 shockingly; surprised that blu ever was able to even push all the way in older versions lol)
  • added small BLU spawn detail to imply cart continuity through stages
  • added a staircase on the side of the big shutter room to more easily link up low ground and high ground

Likely one of the last major layout...

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