Removed the cut-through by the beachside orange building
Raised the roof in the lower half of Blue's spawn room
Changed the trim color of Blue's respawn room to blue to help with team spawn room recognition
Blue spawn has been reworked, especially the back half
Replaced all roller doors in blue spawn to orange setup gates
Increased the height of the fences on the curved staircase leading to point B, also added an extra bit of greenery to fill out the space
Barely increased the width of the ramps leading up to point B (like literally 16 hu, not too much I can do, that area is pretty cramped as is
Moved Red Spawn's A resupply to make it not too much out of the way (though it is in the same place, just on the same level as the door)
Removed the building in front of Blue's leftmost spawn door, and replaced it with a set of fences that essentially serve the same purpose and look better
Removed the glass in Point B's building and adjusted the opening to replace its space. Hopefully, this makes the point feel more open and less cramped
Adjusted point C's leftmost courtyard to expand it a bit and add a planter, also adjusted doors, all to cut down on sight lines in the area
Flipped flopped the rightmost entrance and the large panel of glass leading into point C rightmost entrance into point Cs
Widened the final slope from the coast to point C to be slightly wider
Added the ammo and health kits in the sniper window overlooking point A
Added extra signage in hopes Red can navigate better with it
Reduced blue's respawn time by one second (was 5 seconds, now it is 4)
Widened and raised the ceiling of the building overlooking point A
Added clip brush to the right side (or left side depending on how you look at it) car near point A to prevent getting stuck
Planters have had their clipping removed and sand raised a bit
Added an elevated platform along the red building and some smashed glass looking into point C. Hopefully, this will help red move quicker once points A and B reset. Also, this should allow Blue to put explosives directly on point C from outside the building
Hopefully fixed a bug where if point C gets reset in overtime, points A and B can be captured
Added extra foliage