cp_windfall

cp_windfall a7

Changelog: a6 to a7

CHOKE:
Choke is a tiny bit higher.
Made it easier to realize you can't shoot above the metal beam

BUG FIX:
Fixed the game-breaking shutter door bug on last.

Personal comment:
Hopefully these this version has no gamebreaking bugs. I'm aware that the roofs on mid and last may be hard to realize which of them you can't stand on, but I'll work on that for the beta version. You just have to test it for now.
Fixed being able to stand on some shutter doors, and the cap times.
Got a lot of good feedback on a4 and adjusted the map accordingly. Discuss on TFTV: https://www.teamfortress.tv/35636/cp-windfall#1

Screens: https://imgur.com/a/30DsyGj
A lot changed. I made a2 and a3 with quite large breaks in between them. The most recent version is a4 which took me a year to even get started on. More details in the tftv thread.