It's so tiny!
- Added struts to the ceilings of the buildings with interiors
- Hopefully added spawn times that were good for the spawns they were in. If they even work at all, they are hard to know if they are there.
- Added some more cover around A point for both teams to use
- Changed Blue spawn - A so its 256 units shorter
- Changed A-B so its 256 units shorter
- Changed B-C so its 256 units shorter
- Changed the long flank from blue spawn to A / the path to B so that there is less of a sightline and it's also simpler
- Removed the unused flank/high ground around the long flank from blue spawn to A
- Removed the unused planks on top of the market (I liked those ); )
- Removed an op sniper spot on the planks
- Removed some unused space near the edge of the map that doesn't effect gameplay
- Removed an unused flank/high ground that the planks led to near B
- I could possibly make A-B shorter still, though I don't know if I could make any other part of the map shorter.
- Add AC units only, telephone poles and their wires look cluttered and also fuck with the engine if there are too many of them
- I could move back red's first spawn if it's too close to A