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cp_tomo A4

A vividly coloured single stage Attack/Defend CP map set in a rural Japanese port town

Tomo - A vividly coloured single stage Attack/Defend CP map set in a rural Japanese port town.

Sitting down to a large bottle of saké, hearing the sound of the waves lapping against the shoreline, and watching the evening sun while it gently warms the air.

Nothing could break this enchanting evening.

Nothing, except two gangs of mercenaries savagely battling it out to control this idyllic and historical town!

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This map is my entry to the Connect 5 contest.

I used the vertical Seaside - Asia - 1 moving train - Day - Asymmetrical line.

I based it off of a port town in Japan called Tomonoura, which is also where I got the name.

I have been told that as long as the primary source of light is the light_env and not the secondary lights such as the lampposts, then it can be considered a "Day" map.

Assets used:

The Swamp Pack
The Frontline Pack
The Overgrown Pack
The Japan Pack
The Extended Japan Pack

The better Sakura trees - EArkham
Sky_yuki - Void
Water_powerup - Tumbolisu
The Devbucket Collection - Beef Bucket

And a special thank you to Freyja!
For the Japanese Electric Train + Overhead Wires models
And, for specially releasing the mvm_teien assets to the public at my request
Author
I dinne ken
Downloads
799
Views
799
First release
Last update
Category
Attack/Defense CP

More downloads from I dinne ken

Latest updates

  1. map is short pt 5'8"

    A4 It's so tiny! Additions Added struts to the ceilings of the buildings with interiors Hopefully added spawn times that were good for the spawns they were in. If they even work at all, they are hard to know if they are there. Added some more...
  2. A3

    A3 A3 babyee! Additions Added gutters Added more signs directing people to the points, they are now all in the style of cp_onsen (apart from one, which has to be a prop) Added 2 more side routes to C, as it seemed hard to flank around Added an...
  3. A2

    Hopefully, I got the logic working this time. + Added windows to the first blue spawn Added a new route to A Added more signs that hopefully better direct people to the points Added a van for cover and break up sightlines to red's first...