Paths from Red spawn to Points A, B, C were reworked Extra paths over the map were removed Combat spaces over the map were reworked Intermediate spawn for Blue Team to the center was added Number of deathpits over the map was decreased Blue Spawns were united into one building Paths to the building near Blue Spawn were closed (experiment) The shortcut from Red spawn to point A was removed (experiment) Glass became more obvious (I hope, and stop writing about it really) Added water on the map Other changes...
Map logic was changed a bit Added no entry texture for doors that are being opened after capturing points Added more navigation, especially for the RED Added player clipping in some places Added doors that block Red from being confused Reduced timings for Points A, B, C in 3 sec, D in 5 sec Small changes to make glass more visible Changed upper_spawn_door for BLU Added new spawns for the BLU Bags fixed Lighting in some places fixed
More windows between points were added Navigation on the map was added Markers under medipacks and ammopacks were be added Some boxes were replaced with stairs Spawn area for attackers became opened Team colors were switched, related logic was rebuilt HUD of points was reworked Common map logic became more linear Fixed "AddTeamTime" for control points Point names were changed from 1234 to ABCD Layout became more opened. Ground near Blue spawn was replaced with displacement Added final bridge between Point 4 and the Red spawn Added windows in small houses where Blue spawns
capture timer balanced
Added obstacles before the Red spawn Small balance changes