• Map logic was changed a bit
  • Added no entry texture for doors that are being opened after capturing points
  • Added more navigation, especially for the RED
  • Added player clipping in some places
  • Added doors that block Red from being confused
  • Reduced timings for Points A, B, C in 3 sec, D in 5 sec
  • Small changes to make glass more visible
  • Changed upper_spawn_door for BLU
  • Added new spawns for the BLU
  • Bags fixed
  • Lighting in some places fixed
  • More windows between points were added
  • Navigation on the map was added
  • Markers under medipacks and ammopacks were be added
  • Some boxes were replaced with stairs
  • Spawn area for attackers became opened
  • Team colors were switched, related logic was rebuilt
  • HUD of points was reworked
  • Common map logic became more linear
  • Fixed "AddTeamTime" for control points
  • Point names were changed from 1234 to ABCD
  • Layout became more opened.
  • Ground near Blue spawn was replaced with displacement
  • Added final bridge between Point 4 and the Red spawn
  • Added windows in small houses where Blue spawns
capture timer balanced
Added obstacles before the Red spawn
Small balance changes