cp_meowcity

cp_meowcity a14

major changes to the B point including:
-full redo of the red building
-a jumppad!
-redo of the area around the point, along with changing the points' position
-shortening of the routes
minor changes to A in regards to pickups
changes to spawnwaves when A is capped
the vents now provide a speed boost when leaving
Compressed the map a little, edited the blue spawn building and the middle building, rebalanced the routes to A
meowcity is not dead yet
edited some buildings
moved blu spawn forwards
underground ammo got upgraded to be full ammo
a11 update comeback!!
added:
rebalanced time for B
additional route for B
kitteh:3
minor fixes
a10 update:
-edited some areas
-added some textures
-made the cap duration longer
-lowered the water damage
and more!
a9 update:
-added pretexturing
-redesigned B
-removed setup nobuild for BLU
-removed half of the death water
and more!
a8 update!
-adjusted the cap timers
-added patches for health and ammo
-replaced the random glass panes with props
-red slide now closes with A capture
and more!
a7 update!
-fixed awkward spaces
-removed the middle route from blu spawn
-rearranged the right-side route to A
-added a health and ammo pack for red for better B defense
-added a window to the A building
-and more!
a6 update:
-changed up the areas near B
-edited A flank routes
-edited pickups
-edited lighting
-and more!
a5 update:
-fixed spawn waves
-added a slide for blue to get faster to B
-edited routes
-fixed spawnroom visualisers
-edited lights