• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
Changes made for cp_menneck_a3

-Made mines do less damage (170)

-Added some barbed wire to the bottom of the "death pits" at mid

-Fixed playerclipping on crates that block staircase door (by explosive barrel)

-Fixed glass on mid

-Added nobuild to the holes blown in the walls on mid

-Slightly raised skybox by barbed wire on mid ( for jumping soldiers/ demos to make it easier to cross)

-Fixed playerclips on the little canopies on last

-Fixed some missing wall textures outside of the map (view-able when rocket/sticky jumping)

-Gave the underwater silo floor a new texture (awkwardly shiny before)

-Fixed playerclip on 2nd for both points

-Fixed a crouch glitch on 2nd with the wood planks blocking the object

-Improved player clip on the open boxes on 2nd

-Added nobuilds in the open boxes on 2nd

-Added a nobuild on top of the barrels (explosive barrel building)

-Fixed sniper sightline with the small crate leading up to forward spawns

-Added nobuild on small crate to left building leading to last

-Added some detailing to the office rooms at mid
- Fixed some crouch glitch spots

- Fixed being able to stand on a ledge on mid's roof

- Simplified skybox geometry

- Added simple dirt to the outside of the map (to help with simplifying geometry)

- Frontline! assets should actually be with the map when downloading now