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cp_larkstongue a2b

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cp_larkstongue a2b

The horrible bastard child of Steel, Well, and Gorge

Did you ever think to yourself, "Gee, I wish I could hear train bells all day while falling off a crane-lift to my doom while fighting over a laser"? Well, that's oddly specific, but wait no more to fulfill your fantasy! Lark's Tongue (not final name if I ever work on this more) is a Steel-Type with an excessive amount of verticality and trains.

Capping A: Unlocks A-E, and the A-B shortcut/route

Capping B: Unlocks B-C, extends safety bridges below E

Capping C: Starts the one-way train to D, extends bridges to reach E

Capping D: Locks down Red's quick access to E, flips guardrails up, and opens train gates at B to make Blu's trip faster

Capping all points pulls E upwards slowly ;)
Author
Krayken
Downloads
798
Views
798
First release
Last update
Category
Previous 72hr Entries

More downloads from Krayken

Latest updates

  1. tiny patch

    Fixed missing custom textures respawnvis in red forward spawn cubemaps still dont work, sorry more signs b might be easier for red to hold When D is captured, E platform moves even slower instead of not at all. Slight streamline from red to...
  2. big bandaid wraps

    Trying to fix some minor issues before doing sweeping changes like shortening A and B play spaces. though I did make B less thicc Added doors to A and B that open up to allow faster travel to E (thanks idolon, will keep working on routing...
  3. holy update schbmatman

    big changes, too many too list, mainly smoothing areas and redoing C and D. also added a big dumb steel C-D runway infront of red's final spawn. i figure I should make it close to steel (you know... the friggin sewer door spawnroom doors and all)...