packed bsp again just in case
  • added extra indoor flank route near A
  • moved red spawn farther back behind B point to allow blu some breathing room
  • opened up B indoor battlements to be less claustrophobic
  • added second spawn area near A point for blu that is enabled when A is capped
  • tidied up doorways and windows to allow for better movement
  • fixed some clip brushes
  • added some geometry above buildings to better explain surroundings
  • added fog
  • added player shadows
  • updated lighting in some areas
  • tidied up right flank of B point

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