cp_barnyard A1
An A+B=C cp map that has dynamic routes as you cap.
An A+B=C cp map that has dynamic routes as you cap. Specifically, capturing A will close off a path for Red and open a new path for Blu.
Capturing B will close off another path for red.
This is meant to make it easier for Blu to push after they capture one of the points. (Red has a little of an advantage at the beginning)
There is also a pretty cool health kit thing...
Play testing:
Bots: Works pretty well. Harder for Blu, The bots are stupid and split up.
Players and mostly bots: Same as just bots.
Players: N/A, hasn't been on an imp yet.
Capturing B will close off another path for red.
This is meant to make it easier for Blu to push after they capture one of the points. (Red has a little of an advantage at the beginning)
There is also a pretty cool health kit thing...
Play testing:
Bots: Works pretty well. Harder for Blu, The bots are stupid and split up.
Players and mostly bots: Same as just bots.
Players: N/A, hasn't been on an imp yet.