Coldstuff

Coldstuff a4

Most people were saying that middle upper flank (that was getting you through window to the side building) was unnecessary. It was difficult and kinda pointless because it lead you in the building that you can already access through your side of the map. So i removed it and with it i rid of middle spawn building also, as to people saying theres not enough room to fight around gates. So now theres neat courtyard before the middle point building for people to gather and push it. Also work with pickups on the map, because people said there was not enough of them, and i think there still some work to be done in this direction.
  • Remove upper middle flank
  • Remove building that get you access to this flank
  • Add some geometry to the left side building
  • Done work on puck ups, now there is two full ammopacks near point, two full ammopack and medium healthpacks on the flanks
  • Fixed lighting and fog for better visibility
  • Some geometry and detailing adjustment
Listening to feedback and still experimenting with some map layout with new side flank.

  • New side flank instead of last two, because i still didnt satisfied with it.
  • More health and ammo pickups due to feedback. It still maybe not enough but we'll see.
  • Redesign building on the left flank to have more routes.
  • Added more lighting, tweak light_environment and wierd shadows. Swap old bright skybox for temporary one because old one was really bright.
  • Some small fixes and tweakings.
Some small improvements to the map and attempt to star detailing it.

  • Rework right flank make it more open and elevated.
  • Make CP zone smaller so now there more room to fight.
  • Improvements to the side areas of the central building (made balconies lower and made new door to access central zone from a side building.
  • Some other small improvements.