Coalpit 72

Past 72hr Jam Entry Coalpit 72 a1v2

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Past 72hr Jam Entry Coalpit 72 a1v2

Gravelpit-style A/D map where the first 2 points are in close vicinity of eachother

My 2022 summer Jam entry, remixing the Gravel Pit A/D gamemode by pulling A and B much closer together, but reducing the time they take to cap. Hoping to solve the "camp 1 point and ignore the other" issue this gamemode seems to have by making rotations quick but necessary for defensive survival. Expect fast, primarily close range gameplay that emphasizes teamplay and rotation between each playable area.

As of alpha 1 the map is ready for playtesting.

NOTE: As of pre alpha 2 version 1 map is not packed yet, and has non-functioning spawn rooms. As well as this, point C's lighting is far too dark for reasonable gameplay. Await further updates for a fully functional map, this version will not be tested.
Author
Pigzit
Downloads
310
Views
431
First release
Last update
Category
Previous 72hr Entries

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Latest updates

  1. Alpha 1 Version 2, Almost ready for 2nd round of playtesting?

    I think this version is ready for playtesting, though I didn't get as many changes as I wanted done in time. I may just keep working at a version 3 while playtests are happening and then submit it at the end. Things that have been changed with...
  2. Alpha 1, Ready for testing

    Moved from pre-alpha to alpha! Major changes include: Near-fully enclosed cave Revamped full compile lighting New routes into A for both sides Reworked connections to C Health and ammo pickups Functioning spawnrooms & logic Rebalanced point...