I think this version is ready for playtesting, though I didn't get as many changes as I wanted done in time. I may just keep working at a version 3 while playtests are happening and then submit it at the end. Things that have been changed with this version so far:
- Doubled the brightness of every light on the map
- Less heinous HDR and bloom settings
- Larger buffer zone between A/B and C
- Simplified routes and added highground from A to C
- Reworked most pickups on C
- Added boards between steps on C
- Fixed respawnrooms not allowing class change in some spots
- Added more resupply lockers to blu spawn