● Added another plank on top of the coal hopper cars near A so you cant fall down
● Added a little bridge at B for Blu so they have better control of an area
● Changed pickups at B lower blu flank area to medium ones
● Removed the hole in B control point roof
● Added a bridge from B to the middle building at B
● Other small changes
● A lot of chnages to last in Reds favor
● Made the doors to last for blu open after a few seconds so red has time to setup
● Pickup changes
● Changed Red last RespawnWaveTime from 8 to 7
● Changed Blu last RespawnWaveTime from 3 to 4
● Changed last capture time from 8 to 12
● Clipping improvements
● Added another route into B area from A
● Other small changes
● Removed a little box near A that snipers used to dominate the other team in the playtest
● Converted a prop jump to a ramp near A
● Removed a hole near C that was kinda useless. Added cover in that spot and ramps for red to get to the 2nd floor easier
● Replaced some place holder fences with brushwork fences
● Moved doors position near A to remove a nasty sightline in a flank
● Added a one way for blu near B for C that opens wheen B gets capped
● Pickup changes
● Quite a few changes to last
● Fixed a miss placed respawn room trigger brush at red's C spawn