- You no longer die to the train when touching it's side.

- You can now place buildings on the train cars at mid.
- remade the first courtyard. it's now smaller and has more interesting geometry.

- the walk time to the point is now one whole second shorter :) I will try and find more ways to make the walk time shorter but for now you'll have to settle for 14 seconds instead of 15 seconds

- increased the point holder's respawn wave time by 1 second
fixed some unpacked files because compilepal decided to be a little gremlin.
After some time away I've decided to update this map again! It's really REALLY bad in its current state, and this update does not fix all of its glaring issues, but it fixes a few of them and hopefully that'll be enough to get some good feedback :p

- Completely reworked the side tunnels. They now have more height variation, a small health pack, and they don't connect to the concrete platform anymore.

- Made the main entrance to the point bigger by 64 hu, and the concrete platform smaller by 64 hu

- You are now unable to stand on the white divider walls. They are also taller but have a higher ceiling.

- Added a wooden platform to the area outside the side building. I'm unsure about this change but I hope it'll add more height variation to this area.

- Made the second floor of the side building bigger, and made the balcony doorway bigger.

- Closed up the second floor drop down. It was stupid and nobody ever used it.

- Removed the small health pack on the end of the train cars

- Fixed several missing overlays

The map is still kind of garbage atm. Pretty much every location behind the train tracks needs to be completely revamped, from the spawn to the first courtyard to the train itself. I have no clue how to fix these problems without essentially remaking the entire map from the ground up, and I don't want to remake the entire map from the ground up :(. Maybe this update will be choochoo's last, and maybe it'll be the first of many. we will see.
- made the decorative doors nonsolid

- added some textures, not a lot though so don't get excited.

- fixed an asymmetry problem that nobody noticed

- ay. da gloop go off?
- made cap time shorter
- removed part of the tunnels section, meaning you have to walk past the points line of sight to get by. this is because people were complaining that there were too many ways to get past the point, even though there were only two ways. if people complain about the point being a meat grinder again, I'm gonna be kind of mad.

- added some decorative doors.

- flipped a ramp around

- fixed a ramp having an inconsistent angle.
- fixed a clipping issue

- fixed an overlay not working

- fixed some lighting

- added a stain under the point because it kinda looks nice
- Renovated the formerly boarded up train tunnels into an entire route, which will hopefully make mid play better.

- Redesigned the train car building (which was mostly done to make the train tunnel route work better)

- Changed medium health kit on train car to a small health kit

- Fixed spawn doors
- removed the crate jumps onto the train cars. I think having them removed for the first playtest and adding them back if need be is a better idea than the reverse.