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Updates 7/17:
Got a lot of really good feedback from the last version (thanks everybody, especially for linking the articles) and it'll take a while to ingest it properly. I've made a lot of "little" changes to test stuff. It should play a lot differently.
Made last point a lot more defensible and also added a new route in.
The last cp is up against the wall a bit; it's a lot harder to fall into the pit and it feels generally safer to stand on (it's also a lot wider).
Generally made Red's spawn a lot more bearable: fixed glitches, improved lighting, etc
Clipped stuff
Added a new route to the first cap; honestly not sure how it will perform
Did some sightline blocking that might end up being bad in the long run because of how I did it
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