This version adds a rollback zone at final and hopefully makes C play better via some small redesigns. My original intention was to have a decent rollback zone at final but I completely forgot to add it whoops lol.
Changes
-redesigned red approach to C
-added new walkable area outside above deathpit at C
-moved C checkpoint closer to red spawn
-made entire kidney at final a rollback zone
-added plank path from main to chandelier for more red access
-fixed blu first forward stair props being non solid
-fixed grate texture allowing explosions through
-added some signs near red forward spawn
Pics of new stuff