This version should fix all of the red forward spawn routing issues and spice up the C gameplay quite a bit. C should also be a lot easier to understand at a glance. The entire plank section at B has been removed and replaced with a set of upward...
All terrain and hoodoos are now displacements.
-lowered some terrain outside red first spawn to make dropdown to A more noticeable
-hid the balcony route in blu spawn to avoid people thinking its an exit
-A to B choke blu flank is a large...
Quick fix for some stuff I missed in x3
-lit up the dark spots at C
-removed confusing arrow signs at red forward
-removed duplicate invisible brush in front of red forward
-widened chandelier fins for easier sentry placement