Chateau 2.0! This is going to feel like an entirely new map. Completely revamped the entire thing. Sniper should have a much better time everywhere. C should be decent now lol and B is massive.
The changelog for this version is more of just general notes rather than exact changes.
A
-removed long shack and expanded playable space into the water via a large topiary rock chunk
-removed the large rock wall between A and back of B
-added new shacks
-added sniper platform under bridge
-added topiary trees in a row like a garden
B
-removed massive rock chunks to open up top field area
-added topiary trees in a row like a garden
-added really tall blu dropdown into area to help prevent red forward holds
-expanded field area and blus main rock flank entrance into it
-made the shortcut to A optional again
C
-redesigned the B to C terrace area
-added four story spiral staircase (woo)
-flattened bridge area out
-added see through cover display cases
-added large holes in basement floor
-made the obvious red sentry spot actually a good sentry spot
-removed all glass windows to open up outdoor gameplay
-added a turret red side for more pathing options
D
-redesigned the carts approach to final. instead of a straight shot to a super long roll back zone its a large semi circle to a short roll back
-added small display cases to flank rooms
-large main ramp to flank is now two smaller plank paths
-gave red some obvious sentry spots
-full health dropdown area is now a chateau courtyard rather than rock walls
-removed lower route option for red coming out of spawn
-added spiral staircase in choke for some options
Pics of new stuff